Home > Unity3D > Detonator – Explosion Framework for Unity3D

Detonator – Explosion Framework for Unity3D

Detonator for Unity makes incorporating good explosions easier for all types of developers. At its most basic level, Detonator is a component that can be attached to any GameObject. At runtime it then creates an explosion with configurable color, size, duration, detail, and sub-elements like sparks, smoke, and shockwaves. For those that want to dig in a bit, Detonator is an explosion framework. Customize each sub-component or create new ones if you want to write a bit of code. Tweak detail levels with a single parameter and save your favorites to prefabs… or dynamically link color to damage type and size to damage amount!
The Detonator Parametric Explosion Framework has been developed by Ben Throop for the Unity Summer of Code 2009.

This is an amazing extension for your projects in Unity3D.

PAGE IN UNITY3D WEBSITE

DOWNLOAD UNITY PACKAGE

Read more about this in the Ben Throop Blog

Click in any image bellow to see the demo scene in action. You need to have installed the Unity plugin.

explosion1



Categories: Unity3D Tags: ,
  1. No comments yet.
  1. No trackbacks yet.

Spam Protection by WP-SpamFree

Get Adobe Flash playerPlugin by wpburn.com wordpress themes