Detonator for Unity makes incorporating good explosions easier for all types of developers. At its most basic level, Detonator is a component that can be attached to any GameObject. At runtime it then creates an explosion with configurable color, size, duration, detail, and sub-elements like sparks, smoke, and shockwaves. For those that want to dig in a bit, Detonator is an explosion framework. Customize each sub-component or create new ones if you want to write a bit of code. Tweak detail levels with a single parameter and save your favorites to prefabs… or dynamically link color to damage type and size to damage amount!
The Detonator Parametric Explosion Framework has been developed by Ben Throop for the Unity Summer of Code 2009.
This is an amazing extension for your projects in Unity3D.
Click in any image bellow to see the demo scene in action. You need to have installed the Unity plugin.








Well, once again writing about Unity3D, the latest good news is that now the engine is free but it has some restrictions (no dynamic shadows, shaders, etc). I recommend to everyone who is interested in developing games to download it, start to play, enjoy it!!.
The images above belongs to the actual version of a racing game prototype that I am working on in my free time. The demo has bugs and is not finished yet, but I want to show you the posibilities of Unity3D Pro and its dynamic shadow system. I hope you enjoy this demo, feel free to leave me any comments or suggestions.
VIEW EXAMPLE
Here my last example using Unity3D, it is a very simple First Person Game. I made it following the fps tutorial from official web site of unity (view tutorial). All model are from free 3d models pages and is the part that take more time in the example
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View EXAMPLE

unity3D example 3

unity3D example 1

unity3D example 2

This is a very precarious space invaders, which started while studying the book of design patterns “Actionscript 3.0 Design Patterns” by O’Reilly, specifically the chapter’s Factory Patern, started on this instance to mount the game (say something quite simple), was also working Mauricio Stkel, collegue. Well now I share with you what you want to see the code. The code in a project on google code, so there are for download the repository using a tool like svn version;), if someone comes to us not to mention better for the changes go in the same project. The project can continue whoever.
Here a example.
http://lab.miguelmoraleda.com/mongitime
Google Code:
http://code.google.com/p/mongitime/