Detonator for Unity makes incorporating good explosions easier for all types of developers. At its most basic level, Detonator is a component that can be attached to any GameObject. At runtime it then creates an explosion with configurable color, size, duration, detail, and sub-elements like sparks, smoke, and shockwaves. For those that want to dig in a bit, Detonator is an explosion framework. Customize each sub-component or create new ones if you want to write a bit of code. Tweak detail levels with a single parameter and save your favorites to prefabs… or dynamically link color to damage type and size to damage amount!
The Detonator Parametric Explosion Framework has been developed by Ben Throop for the Unity Summer of Code 2009.
This is an amazing extension for your projects in Unity3D.
Click in any image bellow to see the demo scene in action. You need to have installed the Unity plugin.





miguelMoraleda Unity3D Games, Unity3D
Here my last example using Unity3D, it is a very simple First Person Game. I made it following the fps tutorial from official web site of unity (view tutorial). All model are from free 3d models pages and is the part that take more time in the example
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View EXAMPLE

unity3D example 3

unity3D example 1

unity3D example 2
miguelMoraleda Games, Unity3D Games, Unity3D
Unity3D is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.
I was working with unity, and this is the result. A free style course for drive a hummer. You can change the camera view using the number from 1 to 3 and drive the car with the rows of the keyboard


miguelMoraleda Unity3D Unity3D